Gather inputs to drive your mission. You can't determine where you are going, if you don't know where you've been. Bridge the gap by evaluating past and current-states in planning next year's goals.
Did you know that stories about awkward moments make people more creative? This fact was discovered by researchers from the Kellogg School of Management. As the authors of the study explain, voicing embarrassing situations, a person removes the barrier of self-censorship and is ready for non-standard solutions.
With this warm-up, participants recall an awkward moment, but rather than share the full story, they are only allowed to share the last line, sparking curiosity and priming the group for further participatory activities.
Before embarking on drawing their journey, a four minute video is shown outlining the most common story arcs.
Vonnegut plots out a handful of story shapes on his diagram and explains why some of these patterns keep showing up in storytelling. To get a better visual sense of the story shapes, see the Man In Hole plot below:
Participants are asked to craft a narrative using a Mural Template. Using 1-2-4-All, participants solo design their narrative, share it with a partner, their partner critiques, together they revise. Revised stories are shared with the small group, before a whole group debrief.
Adding a break after sharing narratives created a more natural transition into the next "future" activity.
The next activity comes straight from the Design Thinking toolkit, but lends itself to a duration of time, rather than a specific project. Using the Goal-setting timeframe as a constraint, participants share “Hopes” that reveal the teams’ expectations about what can be accomplished and“Fears” that reveal doubts about the upcoming timeframe.
Part 2 of this workshop can be conducted after a small break or at the start of the second day. When utilizing two days, I include a short, 10 minute warm-up to kick-start Day 2.
Divide the group into partners, have each group act out a 30 second skit of a movie, tv show, or book.
By mapping out goals to sections of the organization, we were able to see how product design affects larger teams within our company.... it also let me see how my team can have a bigger impact.
- Shane Gleason, Product Design Lead
Using story-boarding, partners choose one of the top voted goals to storyboard meaningful moments to accomplish the goal. They act-out the plot for the top goals to succeed and specifically the moment when a goal is achieved.
Some past example include: A customer using a product, an executive acknowledging a particular project, the moment our benchmark reach a particular number, or a new designer joining the team.
Participant Outcomes